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A* Pathfinding for Beginners A* Pathfinding for Beginners
Introduction to the A* path finding algorithm.

http://www.policyalmanac.org/games/aStarTutorial.htm - Report

AI Wisdom AI Wisdom
A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.

http://www.aiwisdom.com - Report

Amit's Thoughts on Path-Finding Amit's Thoughts on Path-Finding
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.

http://theory.stanford.edu/~amitp/GameProgramming/ - Report

Artificial Intelligence (AI) for Computer Games Artificial Intelligence (AI) for Computer Games
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.

http://ai4games.sourceforge.net/ - Report

ASCII Robot Soccer ASCII Robot Soccer
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.

http://www.cs.cmu.edu/~trb/soccer/ - Report

CGF-AI Links to Game AI and Tactical AI Resources CGF-AI Links to Game AI and Tactical AI Resources
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.

http://www.cgf-ai.com/links.html - Report

Chinook Chinook
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.

http://www.cs.ualberta.ca/~chinook/ - Report

Dynamic Stochastic Control - A New Approach To Game Tree Searching Dynamic Stochastic Control - A New Approach To Game Tree Searching
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.

http://www.robinupton.com/research/phd - Report

Excalibur Excalibur
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.

http://www.ai-center.com/projects/excalibur/ - Report

Game AI Game AI
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.

http://www.gameai.com/ai.html - Report


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